Meer over Antai L....
Wat vind je het leukst aan je werk?
I love that every shoot is a small collaboration. There's a moment, usually a few minutes in, when the person in front of the camera relaxes and starts trusting the process — and that's when the best frames happen. I also love the technical side: solving the puzzle of available light, choosing the right modifier, getting the exposure exactly where I want it. And I love handing back a gallery and seeing someone recognize themselves in a way they didn't expect. That feedback loop is what keeps me coming back to this work.
Welke soorten shoots heb je gedaan en hoe heb je ze speciaal gemaakt?
I've worked across portraits, headshots, events, lifestyle, and product photography, including some commercial and promotional work tied to my multimedia projects. What I try to bring to every shoot is intention with the light. Even on a quick headshot, I'll think about whether a single speedlight bounced off a wall will flatter the subject more than the available window, and I'll set it up before they arrive so the session feels effortless from their side. For product work, I treat it like a small studio problem to solve — controlling reflections, shaping highlights, and making sure the final images stay consistent across a set. For events, I plan a mental shot list ahead of time — key people, key moments, wide and tight coverage — so I'm never scrambling. The thing clients tend to remember isn't a single hero shot, it's that I made the whole experience feel calm and well-handled, and they got more usable images than they expected.
Prijzen, onderscheidingen en erkenningen ontvangen
While I haven't entered formal photography competitions, my broader creative work has been recognized — I completed my Master of Digital Media at the Centre for Digital Media (a joint UBC/SFU/ECU/BCIT program) and contributed to industry-partnered projects that have been showcased publicly. The recognition I value most in photography itself comes from repeat clients and referrals — those are the feedback that matters most to me.
Een leuk feitje over deze fotograaf
I'm a game designer by training as well as a photographer, and I'm currently building a personal tool in Unreal Engine called Magnesium — it lets photographers plan and practice speedlight setups in different virtual environments before a real shoot. So when I'm not always behind a camera, I'm also building software for people who are.